![]() ![]() ![]() In first person you have a mesh for the arms, and an animation attached to that mesh that plays when you move into Pip-boy mode. With that in mind, this problem could possibly be fixed if someone can figure out how to fix the first person arms mesh to not turn invisible, or at least pause the effect when bringing up the pip-boy. It's not attached to a mesh so It's not effected by the effect. The UI on the Power Armor is completely different. I was just brainstorming about why this could be a problem and I believe it has to do with it the interface being placed on the mesh.
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